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Pacific Northwest in Spring - UNREAL 5
I made 3 tree card textures that gave an illusion of depth when I took the renders. Most dense vegetation is in the center of the scene.

I made 3 tree card textures that gave an illusion of depth when I took the renders. Most dense vegetation is in the center of the scene.

Experiments with Materialize- Tree trunk and moss textures

Experiments with Materialize- Tree trunk and moss textures

Moss made in Substance Designer

Moss made in Substance Designer

Transferring normals for natural lighting

Transferring normals for natural lighting

Landscape materials with Parallax Occlusion

Landscape materials with Parallax Occlusion

Vertex painting setup with bump offset/ Tree trunk material

Vertex painting setup with bump offset/ Tree trunk material

Water shader

Water shader

I used zbrush and substance painter just for the tower, kind of its own random project

I used zbrush and substance painter just for the tower, kind of its own random project

Mooooood

Mooooood

Pacific Northwest in Spring - UNREAL 5

Gigantic fluffy fir trees! A combo of hand-painted textures, backyard photography, and Unreal shaders brings this scene to life. I learned a ton of random tips and tricks related to foliage and texture creation so I could make all these Pacific Northwest plants I grew up with. The Blender add-on "Sapling" is awesome for making tree trunk models. I was new to blender and only had to learn a few basics to use this. Since Photoshop discontinued 3D features I highly recommend materialize- a free software for making texture maps from images; I'm surprised this is free.

!!! Some straightforward YouTube tutorials that made this possible:

Landscape layers for beginners (unreal): https://www.youtube.com/watch?v=cWOlIvq0Etg&list=LL&index=2&t=641s

Vertex painting (unreal): https://www.youtube.com/watch?v=pRLG9Mgm5Kk&list=LL&index=4

Quick overview of Bump offset vs POM (unreal): https://www.youtube.com/watch?v=wc0StMr3CQo&list=LL&index=5&t=708s

Making fog (unreal): https://www.youtube.com/watch?v=v2dIb2b6qew&list=LL&index=7&t=175s

Niagara dust particles (unreal): https://www.youtube.com/watch?v=AGOV-72ytig&list=LL&index=34

Water shader (Dean Ashford vids r great) (unreal): https://www.youtube.com/watch?v=yqZnWuLrDO4

Vertex normals for foliage (maya): https://www.youtube.com/watch?v=xU7VD4s4pyA&list=LL&index=4

Blender Sapling tutorial: https://www.youtube.com/watch?v=jMDRc4hJwvA&list=LL&index=42

Materialize for texture maps from images (only tutorial you need): https://www.youtube.com/watch?v=QMrWNe2EWAk&list=LL&index=1&t=1018s

*My final note* Download Maya bonus tools (free) so you can speed up modeling in ways like this: https://www.youtube.com/watch?v=boxakNJ-b5M&list=LL&index=3&t=5s

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