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Griffins

Rendering at the highest settings crash my computer but here we are-

Original concept

Original concept

Started with a quick sculpt in Zbrush

Started with a quick sculpt in Zbrush

Used Zremesher to quickly retopo then fixed the paws, head, and tips in Maya. I knew this wouldn't be animated so I did not worry about perfecting things.

Used Zremesher to quickly retopo then fixed the paws, head, and tips in Maya. I knew this wouldn't be animated so I did not worry about perfecting things.

Main maps for Momma Griff

Main maps for Momma Griff

Main maps for baby Griff, I added contrast since young things tend to be bright, then added yellow hues for variation.

Main maps for baby Griff, I added contrast since young things tend to be bright, then added yellow hues for variation.

Griffins

Inspired by Toothless from How to Train Your Dragon and a myriad of griffin art found online. I learned the basics of Maya XGen, Unreal 5 foliage editor, Niagara particle effects in Unreal 5, UV stacking techniques, and more material creation pathways.

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